Zilch User Documentation
Updated 320 Days AgoPublic

This guide is meant for those who are already familiar with another programming language and Object Orientation Programming principles. Its main purpose is to help orient new users to its syntactic structure. As this language is made to be embedded in C++, the differences between Zilch and C++ will be highlighted, although users of ActionScript 3.0 may find it has a familiar syntax.

Variables and Types

Variables, Data Types, & Scopes
Strings
Enums
Flags
Get-Sets
Property Delegates
Swizzle

Containers

Arrays
HashMap

Operators

Comparison Operators
Boolean Operators

Control Structures

Conditionals
Looping
Functions

Objects

Classes and Structs
Inheritance
Casting
Delegates
Reflection

Memory

Memory Management
Construct By-Value Vs By-Ref (Local Vs New)

Misc

Attributes

Reference

Operators Precedence Chart
Keywords

Zilch Base Types

Last Author
arend.danielek
Last Edited
Jan 25 2018, 4:02 PM
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